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Sarkvidéki fókusz halványlila tmdloader run commands on world load Útzár Egyesület Bankett

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need  some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe  and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" /  Twitter
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit  convoluted since we don't have any data loading routines yet (or any blank  CDs to burn data...) so I'm shoving the model data directly
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly

Use a simple script to open tmodServer · Issue #2803 ·  tModLoader/tModLoader · GitHub
Use a simple script to open tmodServer · Issue #2803 · tModLoader/tModLoader · GitHub

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also  locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners  could run your game, unless Sony loved it so much as to pop
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners could run your game, unless Sony loved it so much as to pop

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need  some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe  and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" /  Twitter
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter

tModLoader - Custom Commands - Making your own Commands | Terraria  Community Forums
tModLoader - Custom Commands - Making your own Commands | Terraria Community Forums

World Primer - Mods - Minecraft - CurseForge
World Primer - Mods - Minecraft - CurseForge

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need  some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe  and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" /  Twitter
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only  limitations here are around the dev environment itself. We don't have  Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully  featured PlayStation
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit  convoluted since we don't have any data loading routines yet (or any blank  CDs to burn data...) so I'm shoving the model data directly
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly

robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina  City Áztatás Hóembert épít
robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina City Áztatás Hóembert épít

Standalone - [PC] A console commands mod! | Terraria Community Forums
Standalone - [PC] A console commands mod! | Terraria Community Forums

Terraria Mod: SPT Commands / Itemaria - YouTube
Terraria Mod: SPT Commands / Itemaria - YouTube

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we  allocate a block of memory (per backbuffer) to store this command data,  then call some utility functions to populate it. If we're drawing polys
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "On PS1, we allocate a block of memory (per backbuffer) to store this command data, then call some utility functions to populate it. If we're drawing polys

robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina  City Áztatás Hóembert épít
robbanóanyagok kísérleti Észlelés how back the lane without los cs Partina City Áztatás Hóembert épít

tModLoader - Modding Tutorial: World Generation | Terraria Community Forums
tModLoader - Modding Tutorial: World Generation | Terraria Community Forums

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also  locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners  could run your game, unless Sony loved it so much as to pop
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "We're also locked into the Net Yaroze ecosystem itself. Only other Net Yaroze owners could run your game, unless Sony loved it so much as to pop

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit  convoluted since we don't have any data loading routines yet (or any blank  CDs to burn data...) so I'm shoving the model data directly into memory  using a utility provided by SIOCON ...
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "It's a bit convoluted since we don't have any data loading routines yet (or any blank CDs to burn data...) so I'm shoving the model data directly into memory using a utility provided by SIOCON ...

tModLoader - World gen tutorial | Terraria Community Forums
tModLoader - World gen tutorial | Terraria Community Forums

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only  limitations here are around the dev environment itself. We don't have  Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully  featured PlayStation
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The only limitations here are around the dev environment itself. We don't have Sony's top tools - Lightwave 3D exporter plugins, ProDG debugger, the fully featured PlayStation

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The RSD  file contains poly, material, and relationship data. We just want the poly  data in TMD format, so we use rsdlink.exe to create it. Now we've got poly  data in a format for GsSortObject4 ...
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "The RSD file contains poly, material, and relationship data. We just want the poly data in TMD format, so we use rsdlink.exe to create it. Now we've got poly data in a format for GsSortObject4 ...

tModLoader - Modding Tutorial: World Generation | Terraria Community Forums
tModLoader - Modding Tutorial: World Generation | Terraria Community Forums

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Alright  kids, where's my OpenGL triangle? https://t.co/2C2TJ9O6Io" / Twitter
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Alright kids, where's my OpenGL triangle? https://t.co/2C2TJ9O6Io" / Twitter

Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need  some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe  and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" /  Twitter
Matt Phillips (bigevilboss@mastodon.gamedev.place) on Twitter: "Ok, we need some poly data to shove into GsSortObject4(). The SDK provides dxf2rsd.exe and some sample models. Let's convert one. https://t.co/NJPwd6AwWw" / Twitter